Skip to main content
Wittgenstein used the analogy of games to describe the various uses of language. We use language to inform, ask, command, entertain, speculate, curse, joke, agree, reminisce, play, emote... [etc.] There is no single feature shared by all of these.., Wittgenstein claimed; just as games lack a mutually defining feature.., language, in its great variety, has no essence. He therefore called [its] uses... 'language games'. ...The point..: if language has no essence one cannot give a systematic theory to... how it works. He was trying to bring philosophical speculation about meaning to an end.Is Wittgenstein right..? It is a good game trying to prove him wrong, and needs no equipment except a brain. ...[L]ike many ...games, it has a serious and useful point.
0
0
Source
source
A. C. Grayling, The Reason of Things: Living with Philosophy (2003) pp. 40-41.

CivilSimian.com created by AxiomaticPanic, CivilSimian, Kalokagathia